A similar fate beheld Tekken 6 which attempted to change the story structure and again fell more than flat on its face, this is one of the reasons why Tekken 6 was a dissapointment to many. Again this is a step by Namco Bandai in one of their leading fighting game franchises which should not have been made. While this story line is extremely weak it is good enough to plug the holes between each fight and adding a bit of substance, however the narrative as a whole falls flat on its face. Instead the game has switched to a single story path which mainly follows new characters Patrakolos and Pyrrah. The single player modes are too far and few between and it feels like the single player experience has been cut dramatically from SCIV, the biggest hinderance on the single player time is the reduction of a Story Mode for each character. However thats not to say there aren't problems with the game. Soul Calibur V not only completely obliterates this theory it proves itself to be a game to be marvelled at and is not just leaps and bounds above Soul Calibur IV, it is also leaps and bounds above any 3D fighter currently on the market. While there is a depth to other fighters, the Soul Calibur series has commonly been seen as the scape goat for methods to implement in the Tekken series. While there Soulcalibur V is nothing short of excellent and takes its crown of one of the most systematically marvellous fighters of this gen. Soulcalibur V is nothing short of excellent and takes its crown of one of the most systematically marvellous fighters of this gen.
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